About me

I'm a C# Software Engineer with a passion for creating innovative and interactive solutions. I specialize in Unity development and have experience building multi-platform applications for visualizing complex technologies, streamlining workflows, and managing cross-functional teams.

My background in game engineering has fueled my love for procedural generation, real-time simulations, and delivering high-quality software. I'm adaptable, eager to learn, and fluent in German and English making me well-equipped to collaborate in diverse and dynamic environments.

What I'm Doing

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    Software Development

    Expertise in C#, Unity, and Unreal Engine for multi-platform applications, interactive visualizations, and real-time simulations.

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    Workflow Optimization

    Skilled in creating automation tools with Python and other technologies to streamline 3D production and enhance efficiency.

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    Game Engineering

    Proficient in procedural generation, custom physics systems, and AI development for gaming and simulation projects.

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    Collaboration & Communication

    Experienced in leading teams, managing projects, and liaising between clients, developers, and artists to ensure seamless execution.

Resume

Education

  1. University of Applied Sciences Kempten

    Sept 2018 — March 2023

    Bachelor of Science in Game Engineering

  2. Regionales Bildungszentrum Technik Kiel

    2015 — 2018

    Abitur (secondary education)

Experience

  1. Lead Software Developer (Unity)

    February 2022 — Present
    1. Developed multi-platform applications utilizing game engines to present complex punching and bending technologies interactively, supporting marketing, training, and technical documentation.

    2. Designed and implemented scalable automation tools to streamline 3D production workflows, including data conversion, optimization, UV creation, and custom data generation.

    3. Led a cross-functional team in the successful delivery of software and art projects, ensuring high-quality results and timely completion.

    4. Acted as a liaison between clients, artists, and developers, facilitating clear communication and seamless project execution.

  2. Internship Semester

    October 2021 — February 2022
    1. Developed multi-platform applications to showcase the complex behaviors of punching and bending technology through interactive visualizations.

    2. Assisted in evaluating the adoption of game engines for virtual data presentation, contributing to strategic decisions on technology integration.