About me
I'm a C# Software Engineer with a passion for creating innovative and interactive solutions. I specialize in Unity development and have experience building multi-platform applications for visualizing complex technologies, streamlining workflows, and managing cross-functional teams.
My background in game engineering has fueled my love for procedural generation, real-time simulations, and delivering high-quality software. I'm adaptable, eager to learn, and fluent in German and English making me well-equipped to collaborate in diverse and dynamic environments.
What I'm Doing
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Software Development
Expertise in C#, Unity, and Unreal Engine for multi-platform applications, interactive visualizations, and real-time simulations.
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Workflow Optimization
Skilled in creating automation tools with Python and other technologies to streamline 3D production and enhance efficiency.
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Game Engineering
Proficient in procedural generation, custom physics systems, and AI development for gaming and simulation projects.
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Collaboration & Communication
Experienced in leading teams, managing projects, and liaising between clients, developers, and artists to ensure seamless execution.